AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games Performance in Italy, Q2 2024
Discover the performance of the leading 2D Cartoon Games in Italy for Q2 2024, including insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 2D Cartoon Games in Italy showcased varying trends across downloads, revenue, and weekly active users. Here’s a detailed look at the performance of the top five games based on data from Sensor Tower.
Coin Master from Moon Active saw a notable peak in revenue during the week of May 20, reaching approximately $601K. Weekly revenue fluctuated, hitting a low of around $383K in mid-June. Downloads steadily declined over the quarter, from about 10.5K in early April to roughly 5K by the end of June. Weekly active users also showed a downward trend, starting at approximately 271K and ending at around 220K.
King's Candy Crush Saga experienced a consistent revenue pattern, peaking at about $378K in mid-June, while the lowest revenue was around $317K in early April. Downloads fluctuated, with the highest being around 17.5K in mid-April and the lowest about 8.9K in early June. Weekly active users remained relatively stable, starting at approximately 254K and closing the quarter at around 230K.
Royal Match by Dream Games saw revenue peaking at around $380K in early June, with a low of approximately $297K in early April. Downloads showed a decline, beginning at around 31.5K and falling to about 20.2K by the end of June. Weekly active users remained strong, with a peak of roughly 755K in late May and ending the quarter at around 676K.
Clash of Clans from Supercell had a significant revenue drop from approximately $202K in early April to around $53K by the end of June. Downloads peaked in late April at about 21.4K, then decreased to around 7.1K by late June. Weekly active users started at approximately 1.73M, peaking at around 2M in late April, and then declined to about 1.5M by the quarter's end.
Empires & Puzzles: Match 3 RPG by Small Giant Games saw revenue peaking at about $111K in mid-April, with the lowest revenue being around $78K in mid-June. Downloads fluctuated slightly, with a high of approximately 1.4K in mid-June and a low of around 1K in early April. Weekly active users remained stable, starting at approximately 44.6K and ending the quarter at around 41K.
For more detailed insights and data, visit Sensor Tower.